This is the final video!!!!

I’m really glad it turned out this way! It’s been a hard and difficult road to finish this video, but I made it. Even after losing more than three days due to a weird problem with my ssd and hdd, I learned so much more than just rendering and fluid simulation. I also learned all the different ways and shortkeys to reset my laptop and how to change hdd’s and ssd’s. Also I learned to use a mouse with my left hand. So I can use my drawing tablet with my right hand and a mouse with my left hand.

But I’ve also learned a few new things about lighting and shadows in maya. Also textures, how to add a bump map and the different kind of options, shadows, and different colors and settings.

 

For this video I used maya, realflow, cinema4D and Premiere.

I created all the objects in cinema4D, because this software has a nice and easy setting to triangulate a sphere in the beginning. I wanted to have equilateral triangles and this wasn’t possible in maya. After I created the objects I exported the scene as fbx.

I opened the fbx in maya, because I only have the realflow plugin for maya. From maya I exported the objects as animation using the realflow plugin.

After this I opened realflow and created a new scene. I imported the objects and was able to create fluid simulations.

The drop on the planet I created by using a drop shaped object. I used a Fill object emitter and as soon as the drop hit the plant I made it inactive. That’s how it is possible to first have it in a drop shape and after that to create the splash.

The water stream I created using D-spline and a circle emitter. I also added gravity, two noise fields and a kVolume. The reason I used gravity is pretty obvious, it makes sure the stream goes down. the two noise fields create a nice effect so the stream doesn’t look to smooth. The kVolume is just to save render time. There are a lot of particles that aren’t visible on screen, the kVolume makes sure that the particles outside the box aren’t active and won’t take any render time. Pretty important.

Filling the Earth is a combination of the drop and the water stream. I imported the earth plus an extra sphere which had the size of the water. I made the extra sphere invisible and placed a circle emitter inside the Earth. I set the invisible sphere to “solid outside” so the particles wouldn’t fall out of the planet. I set some key frames to adjust the speed. Here too I added gravity and a noise field. The noise field makes the water less flat and a bit wavy. The gravity makes sure that the particles won’t emit up.

All of the three fluid simulations also have a particle mesh which makes it smooth and one surface. If you don’t add it it will look like the first render I made in realflow (the water stream which looked like the metal bugs from The day the earth stood still). When I finished the simulations I rendered them one by one and made sure I rendered the particle mesh bin. When I finished the render I opened maya again and imported the meshes using the realflow plugin. In maya I could change the hypershade. I created a water hypershade using a light blue color, adding a lot of transparency and changing the incadescence to a darker blue. I also added a fractal bumpmap to give the water some ripples. I changed the eccentricity so the water would be less shiny. I created a white specular color and added more reflectivity to the scene.

After all of this I rendered everything and changed a few small things in Premiere pro and added the voice over, music and extra audio.

 

I hope you like the video!